In an effort to open up to new audiences, Street Fighter 6 takes a remarkable new approach to special moves. If you're a hadouken master, you may as well have lightning crackling around your fingers. Get good enough, though, and they start to feel like an extension of yourself. There's a reason Street Fighter's special moves have lived on: They're easy to learn, but they require practice to pull off consistently. And the controls opened my eyes to the possibilities beyond mere platformers. The characters were all distinct and filled with personality. The sprites were bigger than I'd ever seen and gorgeously animated. I remember the sense of awe I felt when I first encountered a Street Fighter 2 cabinet at my local Burger King (my hometown was sadly devoid of arcades). When I talk about old fans, I'm referring to myself. Street Fighter 6 proves that Street Fighter is back - it's a game primed to welcome new fans and bring old ones back into the fold. At some point, I felt like I was home again, combo-ing into Dragon Punches and wreaking havoc with Chun Li's endless arrays of lethal kicks. Maybe it was during a particularly epic Drive Gauge parry, which filled my computer screen with explosive color, or while playing through the Yakuza-esque World Tour, as I picked fights with randos on the street. It didn't take long for me to fall in love with Street Fighter 6.
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